Brilliant endgame tactics of Deep Shredder
In my most recent training match as White against Deep Shredder 11 with the odds of knight and move, I have run into a wrecked pawn structure that allowed the software to put me under heavy pressure. I was forced to give the piece back and arrived in an endgame equal in material but with a serious pawn weakness.
Black to move.
I thought I could defend my position but then Deep Shredder surprised me with the brilliant strike 1.-Rg3! He gives a full rook for no checkmate, but after 2.fxg3 Qa2+ I must give my rook for nothing more than a tempo or I get checkmated. I am forced to trade Queens, but before I can do it, Deep Shredder's Queen snatches another pawn, and with his f- and g-pawns against my h-pawn, the endgame is lost.
Very instructive! It tells me that my training strategy of playing at odds against the full power of Deep Shredder is exactly what I need. A weaker engine probably would have agreed to draw by repetition earlier in the game, and I would have missed this tactical combination.
Another point in favour of my method: the E=mc2 of chess, that is, the balance between my material advantage and the "energetic" advantage of Deep Shredder.