Faultology
One third of the money I recently spent for chess improvement was a purchase of Deep Shredder 9. Not only 10fold World Champion, but also capable of multi-thread analysis. This is really cool. I set it at 5 threads, and it is very instructive to watch it display the 5 best moves and how they change while thinking. One more point that makes me happy: its position evaluation is gambit-friendly.
After my coaching session with IM Frizz I reviewed some dozens of my old games with Deep Shredder. In order to find out what really happens in my games I feel the need of a sort of fault classification. The seven points I distilled from my coaching session proved not to be very useful. I need something more simple, more general. Now, this is my second attempt to make progress in faultology.
1. Tactics
Missing X-Rays (pins, skewers, discovers), Forks (K, Q, R, B, N, P), Tempo Moves (Zwischenzug) and Removal of the Guard.
2. Passivism, positional
Defense against non-existing threats, overprotection of pieces or squares, moving pieces to bad squares, blocking squares for own pieces, non opening position when better developed, playing for draw in a won position.
3. Activism, positional
Attack with non-sufficient forces, chasing opponent's pieces to better squares, going for fruitless tactics resulting in positional weakness, opening position when less developed, advancing pawn weakening important squares, playing for win in a drawn position.
I guess that this is the order of importance in my games.
Update: I did some preliminary stats and it shows that my guess is true. I lose 72% of my pawn units by tactics, 19% by passivism and 9% by activism. But positional errors are more frequent: every 8th vs. every 12th move.


2 Comments:
Nice analysis of your weaknesses. I like how you broke them down into tiers too.
PS
With tactics being the primary component of losing pawn units, what do you think is the most optimal plan to fix this? CTS?
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